{"id":2889,"date":"2012-11-21T00:00:00","date_gmt":"2012-11-21T00:00:00","guid":{"rendered":"http:\/\/vytukej.loc\/2012\/11\/21\/call-of-duty-black-ops-2-recenze\/"},"modified":"2015-12-20T21:39:06","modified_gmt":"2015-12-20T21:39:06","slug":"call-of-duty-black-ops-2-recenze","status":"publish","type":"post","link":"https:\/\/www.vytukej.cz\/blog\/2012\/11\/21\/call-of-duty-black-ops-2-recenze\/","title":{"rendered":"Call of Duty: Black Ops 2 &#8211; Recenze"},"content":{"rendered":"<p>\n\tSe stejnou ur\u010ditost\u00ed, s&nbsp;jakou ka\u017ed\u00fd rok o\u010dek\u00e1v\u00e1me nov\u00e9 Need for Speed, nebo Assassins Creed, i Activision p\u0159ich\u00e1z\u00ed s&nbsp;dal\u0161\u00edm d\u00edlem Call of Duty. Ten na pulty obchod\u016f a voln\u00fd \u010das mnoha jedinc\u016f za\u00fato\u010dil, jak je ji\u017e zvykem v&nbsp;polovin\u011b listopadu. A jak je pravideln\u00fdm zvykem, tentokr\u00e1te se jeho v\u00fdvoje nezhostilo Infinity Ward, ale Treyarch, kter\u00fd, pokud nic jin\u00e9ho, alespo\u0148 d\u00edky sv\u00e9mu jedine\u010dn\u00e9mu rukopisu dok\u00e1zal dodat s\u00e9rii v\u017edy na sv\u011b\u017eesti. A\u0165 ji\u017e vzpomeneme na brut\u00e1ln\u011b pojat\u00fd World at War, \u010di prvn\u00ed Black Ops p\u0159in\u00e1\u0161ej\u00edc\u00ed snad poprv\u00e9 uch\u00e1zej\u00edc\u00ed p\u0159\u00edb\u011bh, ov\u0161em s&nbsp;pro mnoh\u00e9 hor\u0161\u00edm grafick\u00fdm zpracov\u00e1n\u00edm, v\u017edy zkr\u00e1tka \u0161lo o n\u011bco jin\u00e9ho, ne\u017e v&nbsp;na m\u016fj vkus ji\u017e dost vy\u010dp\u011bl\u00e9m Modern Warfare. Jak se tedy studio poda\u0159ilo pokra\u010dov\u00e1n\u00ed s&nbsp;n\u00e1zvem Black Ops 2?<\/p>\n<p>\n\t<img decoding=\"async\" alt=\"\" src=\"\/upload\/preview\/black-ops-2.jpg\" \/><\/p>\n<p>\n\tHned na \u00favod je t\u0159eba \u0159\u00edci, \u017ee Black Ops 2 pat\u0159\u00ed, dovol\u00edm si \u0159\u00edci mezi nejv\u00edce ambici\u00f3zn\u00ed d\u00edly Call of Duty v\u016fbec. Studio najalo sc\u00e9n\u00e1ristu Davida Goyera, z&nbsp;jeho\u017e pera vze\u0161la kup\u0159\u00edkladu Nolanova triloge o Batmanovi, zna\u010dn\u011b zapracovalo na vylep\u0161en\u00ed grafick\u00e9ho engine, do kampan\u011b p\u0159ekvapiv\u011b a poprv\u00e9 v&nbsp;CoD v\u016fbec za\u0159adilo neline\u00e1rn\u00ed prvky a mo\u017enost \u201eud\u011blat n\u011bco jinak\u201c. To v\u0161e podporuj\u00ed rekordn\u00ed prodeje a samoz\u0159ejm\u011b tradi\u010dn\u011b skv\u011bl\u00fd multiplayer spolu se zombie m\u00f3dem, na kter\u00e9 se ale pod\u00edv\u00e1me v&nbsp;samostatn\u00e9m \u010dl\u00e1nku.<\/p>\n<h2>\n\tSkv\u011bl\u00fd p\u0159\u00edb\u011bh<\/h2>\n<p>\n\tJak jist\u011b dob\u0159e v\u00edte, \u010d\u00e1st Black Ops 2 se odehr\u00e1v\u00e1 b\u011bhem st\u00e1le prob\u00edhaj\u00edc\u00ed studen\u00e9 v\u00e1lky, ov\u0161em ta o n\u011bco v\u011bt\u0161\u00ed je zasazena do roku 2025, je\u017e je p\u0159\u00edmo ovlivn\u011bn ud\u00e1lostmi, kter\u00e9 jste v&nbsp;roce 1980 pro\u017eili a pro\u017eijete. Pod\u00edv\u00e1me se tak nejprve, co st\u00e1lo za zrozen\u00edm hlavn\u00edho z\u00e1por\u00e1ka cel\u00e9ho d\u00edlu, Ra\u00fala Mendeze, b\u00fdval\u00e9ho voj\u00e1ka, z&nbsp;n\u011bho\u017e se stane terorista pokou\u0161ej\u00edc\u00ed se vyvolat t\u0159et\u00ed sv\u011btovou v\u00e1lku promy\u0161lenou s\u00e9ri\u00ed \u00fatok\u016f na strategick\u00e1 vojensk\u00e1 i civiln\u00ed m\u00edsta po cel\u00e9m sv\u011bt\u011b a nen\u00ed \u017e\u00e1dn\u00fdm tajemstv\u00edm, \u017ee se mu to nakonec povede. Velkou roli tak\u00e9 ale bude hr\u00e1t RFE, tedy nesm\u00edrn\u011b vz\u00e1cn\u00e9 miner\u00e1ly, je\u017e jsou pot\u0159ebn\u00e9 snad v&nbsp;ka\u017ed\u00e9 dnes pou\u017e\u00edvan\u00e9 elektronice a jak jinak, prozat\u00edm jsou k&nbsp;nalezen\u00ed pouze v&nbsp;\u010c\u00edn\u011b. A kdo bude hlavn\u00ed hrdina cel\u00e9 hry? Zat\u00edmco za studen\u00e9 v\u00e1lky se op\u011bt pod\u00edv\u00e1me na sv\u011bt o\u010dima Alexe Masona, \u00fast\u0159edn\u00ed postavy prvn\u00edch Black Ops, v&nbsp;roce 2025 ji\u017e za n\u011bho p\u0159evezme ot\u011b\u017ee syn David, kter\u00fd s&nbsp;nads\u00e1zkou op\u011bt vezme osud sv\u011bta do sv\u00fdch rukou. A opravdu, rukopis sc\u00e9n\u00e1risty Goyera je ve h\u0159e zn\u00e1t za ka\u017edou cutsc\u00e9nou i p\u0159\u00edb\u011bhov\u00fdm zvratem. A\u0165 ji\u017e jde o temn\u00e9 nebo naopak zna\u010dn\u011b emotivn\u00ed sc\u00e9ny (mezi vrchol tvorby p\u016fsob\u00ed ihned ta \u00favodn\u00ed vysv\u011btluj\u00edc\u00ed zrod hlavn\u00edho z\u00e1por\u00e1ka hry), v\u0161e za doprovodu tradi\u010dn\u011b dobr\u00e9ho soundtracku skv\u011ble dopl\u0148uje d\u0159\u00edve hluch\u00e1 m\u00edsta mezi misemi. Bohu\u017eel d\u00edky v&nbsp;z\u00e1sad\u011b dvoum hr\u00e1ch v&nbsp;jedn\u00e9, kter\u00e9 se prot\u00ednaj\u00ed a navz\u00e1jem na sebe navazuj\u00ed, jsem m\u011bl m\u00edsty probl\u00e9my se v&nbsp;cel\u00e9m p\u0159\u00edb\u011bhu vyznat.&nbsp;<\/p>\n<p>\n\t<img decoding=\"async\" alt=\"\" src=\"\/upload\/preview\/black_ops_5.jpg\" \/><\/p>\n<p>\n\tSkute\u010dnost, \u017ee m\u00e1te co do\u010din\u011bn\u00ed se zcela odli\u0161n\u00fdm d\u00edlem Call of Duty na v\u00e1s d\u00fdchne hned p\u0159i prvn\u00ed Strike Force misi. Ty zde zastupuj\u00ed neline\u00e1rn\u00ed \u010d\u00e1sti hry a opravdu je jen na v\u00e1s, jak\u00fdm zp\u016fsobem a s&nbsp;jak\u00fdm v\u00fdsledkem je projdete. Ka\u017ed\u00e1 se objev\u00ed v&nbsp;menu mezi p\u0159\u00edb\u011bhov\u00fdmi \u00fakoly, a pokud ji v\u010das nespln\u00edte, jednodu\u0161e zmiz\u00ed. Pro v\u011bt\u0161inu jedinc\u016f tak nastane velk\u00fd \u0161ok ihned, jakmile se do n\u011bjak\u00e9 pust\u00ed. Zapome\u0148te na koridory, hr\u00e1\u010d m\u00e1 k&nbsp;dispozici velkou a relativn\u011b rozlehnou mapu plnou boj\u016f i zmatku a nap\u0159\u00edklad \u00fakol dob\u00fdt nebo ubr\u00e1nit ur\u010dit\u00e9 \u00fazem\u00ed. Hr\u00e1\u010d p\u0159edstavuje z\u00e1rove\u0148 velitele cel\u00e9 operace a samoz\u0159ejm\u011b nejlep\u0161\u00edho bojovn\u00edka, co\u017e u t\u00e9to s\u00e9rie nikdy nebyl velk\u00fd probl\u00e9m. Nem\u016f\u017eete se tak pouze pustit do boj\u016f v&nbsp;p\u0159edn\u00ed linii a zcela se vyka\u0161lat na velen\u00ed, ale volit zlatou st\u0159edn\u00ed cestu. \u0158\u00eddit jednotky, neust\u00e1le jim hl\u00eddat z\u00e1da a z\u00e1rove\u0148 se dle pot\u0159eby p\u0159ep\u00ednat z&nbsp;voj\u00e1ka do pilota vrtuln\u00edku a vracet se zp\u011bt k&nbsp;velen\u00ed. V\u0161e nav\u00edc zp\u0159ehled\u0148uje efektn\u00ed 3D mapa, kter\u00e1 v&nbsp;re\u00e1ln\u00e9m \u010dase zobrazuje pot\u0159ebn\u00e9 informace, stavy jednotky i jejich polohy. Jak cel\u00fd syst\u00e9m mise d\u00e1vat tu\u0161it, strike force mise rozhodn\u011b nepat\u0159\u00ed mezi jednoduch\u00e9 \u010d\u00e1sti hry, ale sp\u00ed\u0161e naopak. Leckdy se doopravdy zapot\u00edte, ne\u017e se v\u00e1m \u00fakol poda\u0159\u00ed splnit a ob\u010das se stane, \u017ee neusp\u011bjete. Zde pr\u00e1v\u011b nejv\u00edce vynik\u00e1 volnost vedlej\u0161\u00edch mis\u00ed. Ne\u010dek\u00e1 v\u00e1s \u017e\u00e1dn\u00fd restart, ale hra zkr\u00e1tka jede d\u00e1l, jen se p\u0159izp\u016fsobila v\u00fdsledku, kter\u00fd se n\u011bkdy v&nbsp;budoucnosti objev\u00ed a mo\u017en\u00e1 znateln\u011b ovlivn\u00ed d\u011bj p\u0159\u00edb\u011bhu.<\/p>\n<h2>\n\tMali\u010dkosti pot\u011b\u0161\u00ed<\/h2>\n<p>\n\tCelkov\u011b tak auto\u0159i ud\u011blali daleko velkolep\u011bj\u0161\u00ed hru plnou epick\u00fdch a n\u011bkdy a\u017e nadsazen\u00fdch moment\u016f, jak je v\u0161ak koneckonc\u016f v&nbsp;Call of Duty zvykem. Pravideln\u00e9ho hr\u00e1\u010de tak pot\u011b\u0161\u00ed i mo\u017en\u00e9 mali\u010dkosti, kter\u00e9 jsou ale schopn\u00e9 udr\u017eet ho u titulu mnohem d\u00e9le. Jednou z&nbsp;nich je pravideln\u00e1 volba zbran\u00ed p\u0159ed ka\u017edou mis\u00ed, podobn\u00e1 multiplayeru. Ano, tuto pokud se nad t\u00edm zamysl\u00edte, logickou v\u011bc p\u0159in\u00e1\u0161\u00ed a\u017e Black Ops 2, zat\u00edmco hr\u00e1\u010d\u00ed Medal of Honor i Battlefield st\u00e1le mus\u00ed hledat sv\u00e9 obl\u00edben\u00e9 zbran\u011b zemi. Hr\u00e1\u010d zb\u011bhl\u00fd FPS opravdu pozn\u00e1 rozd\u00edl mezi hrou p\u0159id\u011blenou zbran\u00ed a p\u00e1rem oby\u010dejn\u00fdch gran\u00e1t\u016f a vlastn\u00ed t\u0159\u00eddou, kterou si modifikuje dle chystan\u00e9 mise. Pouhou t\u0159e\u0161ni\u010dkou na dortu je pot\u00e9 mo\u017enost vz\u00edt si na zbran\u011b dal\u0161\u00ed dopl\u0148ky jako tlumi\u010d, zvolit si p\u0159ed ka\u017ed\u00fdm \u00fakolem takzvan\u00fd bonusov\u00fd perk, kter\u00fd umo\u017en\u00ed zv\u00fd\u0161enou odolnost a podobn\u011b a v&nbsp;neposledn\u00ed \u0159ad\u011b&nbsp; s&nbsp;sebou m\u016f\u017eete vz\u00edt i n\u00e1\u0159ad\u00ed. To umo\u017e\u0148uje odemykat skryt\u00e9 sk\u0159\u00ed\u0148ky s&nbsp;bonusov\u00fdmi zbran\u011bmi a naj\u00edt se daj\u00ed i takov\u00e9 unik\u00e1ty, jako pasti na medv\u011bda. Black Ops 2 tak i v&nbsp;kampani p\u016fsob\u00ed jako m\u00edrn\u00e1 RPG-FPS, co\u017e je jedin\u011b dob\u0159e.<\/p>\n<p>\n\t<img decoding=\"async\" alt=\"\" src=\"\/upload\/preview\/black_ops1.jpg\" \/><\/p>\n<p>\n\tAle abych neust\u00e1le titul nechv\u00e1lil, i on m\u00e1 samoz\u0159ejm\u011b sv\u00e9 chyby a tou nejz\u00e1sadn\u011bj\u0161\u00ed je samoz\u0159ejm\u011b AI. Va\u0161i spolubojovn\u00edci sice ji\u017e n\u011bjak\u00fd ten \u010das velk\u00e9 probl\u00e9my ned\u011blaj\u00ed a funguj\u00ed celkem bez probl\u00e9mu jako podpora, s&nbsp;nep\u0159\u00e1teli je to bohu\u017eel hor\u0161\u00ed. Ti op\u011bt vyb\u00edhaj\u00ed ve vln\u00e1ch, i kdy\u017e mus\u00edm uznat, \u017ee od MW3 se situace p\u0159ece jen zlep\u0161ila, ale st\u00e1le jsou schopni se p\u0159ed v\u00e1mi zastavit a stoj\u00edce p\u0159eb\u00edjet, zat\u00edmco vy na n\u011b nev\u011b\u0159\u00edcn\u011b kouk\u00e1te. Um\u011bl\u00e1 inteligence je ale neduhem snad v\u011bt\u0161iny sou\u010dasn\u00fdch her a osobn\u011b si nevybavuji n\u011bjakou FPS z&nbsp;posledn\u00ed doby, kde by AI fungovala re\u00e1ln\u011bji a bez v\u00fdrazn\u00fdch chyb.<\/p>\n<h2>\n\tBattlefield to nen\u00ed<\/h2>\n<p>\n\tKrom klasick\u00e9ho hran\u00ed si samoz\u0159ejm\u011b v&nbsp;Black Ops 2 vyzkou\u0161\u00edte i techniku, a jak star\u0161\u00ed, tak i futuristickou z&nbsp;roku 2025, kter\u00e1 je mnohdy m\u00edrn\u011b p\u0159ehnan\u00e1, ale zatracen\u011b efektn\u00ed. Asi nejv\u00edce si vzn\u00e1\u0161edel, vrtuln\u00edk\u016f i ikonick\u00e9ho a nebezpe\u010dn\u00e9ho mal\u00e9ho vrtuln\u00edku u\u017eijete pr\u00e1v\u011b ve Strike Force mis\u00edch, kde se lze d\u00edky velk\u00fdm map\u00e1m opravdu vydov\u00e1d\u011bt. Op\u011bt ale ne\u010dekejte \u017e\u00e1dnou simulaci. \u0158\u00edzen\u00ed je opravdu ark\u00e1dov\u00e9 a samoz\u0159ejm\u011b i jednodu\u0161\u0161\u00ed, ne\u017e v&nbsp;Battlefield 3. V&nbsp;zajet\u00fdch kolej\u00edch z\u016fst\u00e1vaj\u00ed i jednotliv\u00e9 \u00farovn\u011b hry. Pravdou z\u016fst\u00e1v\u00e1, \u017ee nab\u00edz\u00ed ur\u010ditou m\u00edru volnosti v&nbsp;podob\u011b v\u011bt\u0161\u00edch lokac\u00ed nebo alespo\u0148 n\u011bkolika \u00farovn\u00ed boje, ale st\u00e1le se jedn\u00e1 sp\u00ed\u0161e o koridory.<\/p>\n<p>\n\t<img decoding=\"async\" alt=\"\" src=\"\/upload\/recenze\/black-ops-2-obrazek.jpg\" \/><\/p>\n<p>\n\tPom\u011brn\u011b p\u0159\u00edjemn\u00fdm p\u0159ekvapen\u00edm pro m\u011b byla i grafick\u00e1 str\u00e1nka hry.&nbsp; Co bychom si pov\u00eddali, od dob prvn\u00edho Modern Warfare ub\u011bhly \u010dty\u0159i roky a IW engine m\u00e1 sv\u00e1 nejlep\u0161\u00ed l\u00e9ta d\u00e1vno za sebou. Treyarch si technologii v\u017edy dodate\u010dn\u011b upravoval pro sebe a pokud m\u00e1m co \u0159\u00edci, studio na n\u011bm za dva roky v\u00fdvoje ud\u011blalo velk\u00fd kus pr\u00e1ce. Mnohdy jsem se zastavil, abych si \u00fachvatnou v\u00e1le\u010dnou scen\u00e9rii prohl\u00e9dl. DirectX 11 odv\u00e1d\u00ed svou pr\u00e1ci, a\u0165 ji\u017e jde o nejr\u016fzn\u011bj\u0161\u00ed odlesky, rozost\u0159en\u00ed nebo v\u00fdbuchy, Black Ops 2 zkr\u00e1tka ji\u017e nevypad\u00e1 jako n\u011bkolik titul ale bez probl\u00e9m\u016f se dorovn\u00e1v\u00e1 v\u011bt\u0161in\u011b sou\u010dasn\u00fdch her, i kdy\u017e samoz\u0159ejm\u011b FrostBite pou\u017eit\u00fd v&nbsp;nov\u00e9m Medal of Honor je o n\u011bkolik kr\u016f\u010dk\u016f d\u00e1le. Nedokonalost je sice vid\u011bt p\u0159edev\u0161\u00edm na bl\u00edzk\u00fdch m\u00edsty nekvalitn\u00edch textur\u00e1ch nebo obli\u010dej\u00edch voj\u00e1k\u016f, ale to bychom nesm\u011bli hr\u00e1t Call of Duty.<\/p>\n<h2>\n\tA Verdikt?<\/h2>\n<p>\n\tOd za\u010d\u00e1tku do konce kampan\u011b, kter\u00e1 v\u00e1m bez probl\u00e9m\u016f zabere i 10 hodin je vid\u011bt, \u017ee si Treyarch vzal slova hr\u00e1\u010d\u016f k&nbsp;srdci a napravil snad v\u0161e, u \u010deho byl u prvn\u00edch Black Ops kritizov\u00e1n. Nab\u00edz\u00ed poutavou kampa\u0148 v&nbsp;zaj\u00edmav\u00e9 budoucnosti i minulosti, neline\u00e1rn\u00ed vedlej\u0161\u00ed mise i poutav\u00fd, i kdy\u017e n\u011bkdy nep\u0159ehledn\u00fd p\u0159\u00edb\u011bh. Black Ops 2 bezesporu p\u0159ekon\u00e1v\u00e1 konkurenci a nastavuje la\u0165ku ostatn\u00edm, co\u017e je samo o sob\u011b d\u016fvodem k zamy\u0161len\u00ed. Neb\u00fdt hor\u0161\u00ed um\u011bl\u00e9 inteligence a st\u00e1le slab\u0161\u00ed grafiky nerozpakoval bych se nad je\u0161t\u011b vy\u0161\u0161\u00ed zn\u00e1mkou. Pokud byste si v\u0161ak tento rok m\u011bli zahr\u00e1t jen jednu, jedinou FPS, nemohu nedoporu\u010dit i d\u00edky multiplayeru a zombie kampani pr\u00e1v\u011b Black Ops 2.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nov\u00e9 Call of Duty od studia Treyarch p\u0159in\u00e1\u0161\u00ed sv\u011b\u017e\u00ed v\u00edtr do zatuchl\u00e9 s\u00e9rie<\/p>\n","protected":false},"author":61,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-2889","post","type-post","status-publish","format-standard","hentry","category-recenze"],"views":583,"_links":{"self":[{"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/posts\/2889"}],"collection":[{"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/comments?post=2889"}],"version-history":[{"count":0,"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/posts\/2889\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/media?parent=2889"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/categories?post=2889"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vytukej.cz\/wp-json\/wp\/v2\/tags?post=2889"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}